dc.description.abstract | The process of research and development,
which DRACO IGNIS structured to reach the
plug-in based high fidelity prototype named
“IGNIS”, will be shown at the redaction of
this paper. The purpose behind the creation of
“IGNIS” was to find solutions that could
decrease at a considerable percentage the
number of antisocial, also known as “toxic”,
interactions around multiplayer video games
and online communities.
Throughout the past 4 months, work was
based on user-centered design methodology
which consists of working with a context, the
pains and goals, solutions and evaluations
focused entirely on the user. This can be
summarized in the following path we took:
pointing out the main causes of antisocial
interactions and personalities around gaming
communities, getting to know the user and
their environment through secondary research
and approaching them through design
methodologies, interacting with professionals
and experts on topics of user and community
interactions, finding out the best ways to
solve the problem, proposing user-based
design principles and complementing it with
theories inside and outside of the career realm
that may solve their frustrations, and finally,
reviewing different stages of the prototype,
from concept testing to user testing.
As of now, IGNIS is a high fidelity prototype
that interacts with teen gamers in their favorite
online video games, with the main goal of
giving an accompaniment for new or recently
arrived young gamers who are barely
interacting with online communities. IGNIS
keeps disruptive and negative interactions out
of daily gaming sessions by teaching through
the promotion of self reflection and motivating
users to keep the healthy and respectful ways
of communicating with others | spa |