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TEACH-IT
dc.date.issued | 2024-05 | |
dc.identifier.uri | https://hdl.handle.net/20.500.11777/6051 | |
dc.description.abstract | The following paper summarizes all the research conducted for a project focused on providing teaching competencies to undergraduate professors without a background in pedagogy, so that the teaching process towards students is less stressful and satisfying. The high-fidelity prototype "TEACH-IT" will be presented, a project based on the use of a digital application with physical cards to complement the experience. Its objective is to gather several teachers to start a gaming session, where they can see various student profiles, situations with them, and reflect on a response. To reach this prototype, theoretical research had to be conducted, methods of approach used to understand the teachers and their ailments, develop a proposal based on design principles and methodologies, and finally prototype versions from low-fidelity on paper and pencil to high-fidelity with 3D animations and printed cards. | spa |
dc.format | spa | |
dc.language.iso | Inglés | spa |
dc.rights | Acceso Abierto | spa |
dc.rights.uri | Atribución-NoComercial CC BY-NC | spa |
dc.subject | Education | spa |
dc.subject | Design | spa |
dc.subject | Following | spa |
dc.title | TEACH-IT | spa |
dc.type | ASE Tres | spa |
dc.contributor.author | De Yta Castrejón, José Alberto | |
dc.contributor.author | Luna Domínguez, Aline | |
dc.contributor.author | Atzin Andrade, Jorge Sergio | |
dc.date.accessioned | 2024-06-04T17:51:45Z | |
dc.date.available | 2024-06-04T17:51:45Z | |
dc.type.version | Versión publicada | spa |