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dc.date.issued2023-12
dc.identifier.urihttps://hdl.handle.net/20.500.11777/5936
dc.description.abstractThis is a paper created to demonstrate the research, design, and prototyping process of the computer game "THIS TIME I DIED AND REINCARNATED AS A SCHOOL DESK," where, after conducting thorough research and approaching the subject, it became an experience aimed at helping young people gain a better understanding of romantic relationships and improve their performance within them. Throughout the document, various perceptions of social relationships from experts and research found on websites and books will be presented. Additionally, the pains of the interviewed users will be exposed for analysis, leading to the creation of proposals for a prototype that will help address these issues..spa
dc.formatPDFspa
dc.language.isoInglésspa
dc.rightsAcceso Abiertospa
dc.rights.uriAtribución-NoComercial CC BY-NCspa
dc.subjectDesignspa
dc.subjectPrototypingspa
dc.subjectComputer gamespa
dc.subjectYoung Peoplespa
dc.subjectRelationshipsspa
dc.titleThat time i died and reincarnated as a school benchspa
dc.typeASE Dosspa
dc.contributor.authorVazquez Oidor, Daniela
dc.contributor.authorLópez Ortiz, Roman
dc.contributor.authorRossano Lázaro, Bryan Alfredo
dc.date.accessioned2023-12-14T16:33:42Z
dc.date.available2023-12-14T16:33:42Z
dc.type.versionVersión publicadaspa


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