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dc.date.issued2024-05
dc.identifier.urihttps://hdl.handle.net/20.500.11777/6051
dc.description.abstractThe following paper summarizes all the research conducted for a project focused on providing teaching competencies to undergraduate professors without a background in pedagogy, so that the teaching process towards students is less stressful and satisfying. The high-fidelity prototype "TEACH-IT" will be presented, a project based on the use of a digital application with physical cards to complement the experience. Its objective is to gather several teachers to start a gaming session, where they can see various student profiles, situations with them, and reflect on a response. To reach this prototype, theoretical research had to be conducted, methods of approach used to understand the teachers and their ailments, develop a proposal based on design principles and methodologies, and finally prototype versions from low-fidelity on paper and pencil to high-fidelity with 3D animations and printed cards.spa
dc.formatPDFspa
dc.language.isoInglésspa
dc.rightsAcceso Abiertospa
dc.rights.uriAtribución-NoComercial CC BY-NCspa
dc.subjectEducationspa
dc.subjectDesignspa
dc.subjectFollowingspa
dc.titleTEACH-ITspa
dc.typeASE Tresspa
dc.contributor.authorDe Yta Castrejón, José Alberto
dc.contributor.authorLuna Domínguez, Aline
dc.contributor.authorAtzin Andrade, Jorge Sergio
dc.date.accessioned2024-06-04T17:51:45Z
dc.date.available2024-06-04T17:51:45Z
dc.type.versionVersión publicadaspa


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